Another game project in Construct 2 - a mobile game based on an aggressively retro aesthetic, in which you literally throw your hero into the depths of a dungeon. Currently on hiatus but in the level-design stage. Gameplay functional - got tied up with feature bloat and adding complexity. Hope to get something playable out there publicly soon! I'm still really excited by the gameplay concept, and actually really proud at how well I was able to copy and emulate the limitations of 8-bit hardware - down to the colour palette, simulated CRT-shadows and scanlines.