Promotional & marketing material produced for Island Daily Deals' ongoing rebrand efforts. Work included extensive mockups & HTML prototypes for a website redesign, a marketing package, brochures for clients and customers, and T-shirt designs. [Link]
An ultra-generic wordpress theme I put together to practice building Wordpress themes from HTML. Not much to say besides that I'm more or less happy with it, and how "clean" it came out, although perhaps a bit sterile. [Link]
A (hopefully) charmingly ugly Wordpress theme I made for a writing project that never made it off the ground, as well as to practice building Wordpress themes from HTML. I also had some fun making a couple of the assets, such as the portrait and wallpaper background, in Inkscape! [Link]
A very basic first attempt to convert an HTML doc into a Wordpress theme. Still functional, and functioning as a sporadically-updated personal blog for the time being. [Link]
A quick-and-dirty portfolio website that I put together in 2013 to help Vania Hernandez showcase her awesome 3D environment design work! Stark greys contrast the vivid, saturated colours of her work - I still enjoy the overall effect of the design. [Link]
A website put together to showcase the artwork of Jeanette Miraglia Stein in 2013. The website in it's original location has since been removed but I maintain a copy for posterity, with permission. [Link]
An older website, back when I was just starting my Digital Media Studies courses and still just starting to experiment with responsive design (2011). Due for an upgrade, but it still holds up alright. [Link]
A retro-inspired puzzle-rpg that takes place in the contemporary USA. A passion project of mine that's currently on hiatus, due to the time investment required and the project's snowballing complexity. Currently little more than a playable concept-demo has come of it. [Link]
A mobile hero-tossing game. A game design project I took up during a break from working on Road Story. I'm really proud of how true I stayed to the technical limitations of NES-era hardware when developing the visual style - it is genuinely retro-looking, down to the palette. Unfortunately certain responsibilities required that I put this on hiatus as well. [Link]
A personal project; working towards a hyper-streamlined, rules-lite, new GM friendly, setting-agnostic tabletop rules system. Currently in a state not fit for release, but I did make some pretty character sheet mockups! [.PDF Link]
In my boredom, I decided to use the Arkive Random Species Button once per day, and try to design a logo for the results, every day for a week. I plan to do this again real soon, just a fun, short daily exercise to keep myself thinking creatively. [Blog Link]
Some phone-sized vector (& some raster Photoshops, i guess) artworks based on iconic game characters/items/symbols that I do for fun every now and again. [Blog Link]
Student Project for an Interactive Motion Media course. I decided, for some reason, that it would be a good idea to see if I could test the limits Adobe Edge (used for creating dynamic javascipt elements for the web) and make a game in it. The results were sub-optimal, but I suppose it's worth archiving the effort. [Link]
Student Project to develop a quick animation entirely consisting of hand-drawn frames. Considering how rushed the process was I still kind of like it for one reason or another, most likely because I've always wanted an excuse to embark on a more comprehensive animation project in the future. [.GIF Link]